As I’ve mentioned a few times this blog is in part a platform from which to share my experiences and progress as I complete my MPhil in Design Research at Brunel University in West London. Things have been progressing well on that front recently. I’ve just completed a paper with Nicola Combe that’s been provisionally accepted for the UK Ergonomics Society Conference next year on improved visualisation of Ergonomic tools to support Inclusive Design. More on that in due course. In the meantime, and after a year of mostly reading, I’ve also begun the first phase of synthesising some of my research into Motivation and it’s role with design.
This first step sees me go back to elucidate some of the observations that lead to my interest in Motivation in the first place. I want to understand what motivates people’s behaviour in relation to their use of products, systems and services. I feel designers have a duty to better support individuals motivational capabilities. The first phase of beginning to synthesise and communicate this has seen me draft some early personas of motivated behaviour.
Hopefully you will recognise some of the attitudes and motivational states represented as well as levels of engagement that these personas are supposed to represent. As most designers are aware personas are a fantastic tool for visualising users and service stakeholders behaviour. I hope that this early draft will both help you all understand a bit more about what I am investigating as well as help you visualise how we as humans direct our focus and energies (our motivation) towards, people, products and services we interact with everyday.
It builds on Self Determination (or Cognitive Evaluation) Theory (SDT) as proposed by Deci and Ryan. I’ve chosen this theory as it has strong links with Anders Ericsson and Herbert Simon’s theories of expert behaviour which I appreciate. Simply, these are theories that argue that expert behaviour is a product of Deliberate Practice. It’s this theory that has given rise to the “10,000 hour rule” which whilst controversial I like because it implies, much like SDT that anything is possible if you are prepared to deliberately work for it.
I will elaborate my justifications and hopefully explain more fully my own feelings about these theories in due course. But in the mean time I would really appreciate feedback on the personas – do you find this way of conceptualising motivation valuable?
- Is this a new insight to you or do you feel it’s old hat?
- Can you understand the document, in what way does it require further elaboration?
- Does the document and the role of motivation seem a valuable concept to you?
You can use the comments box at the bottom of the post or by clicking here. Or contact me directly. Thanks for your time in reading the post and I look forward to hearing from you.

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Linked through to this post from twitter and thought I'd have a go at an initial response to your questions above. Hope my answers are of some use to you.
Q/ Is this a new insight to you or do you feel it's old hat?
A/ Not a completely new insight to me, but does emphasise for me the importance of understanding and designing for basic human traits eg. motivational personas.
Q/ Can you understand the document, in what way does it require further elaboration?
A/ I think I get it. It could possibly say more about the “how” element – I think I was expecting the how “thought phrases” to be more explicitly about the process of that particular motivational persona, but some of them seem to express how people think about things rather than what they do (this could just be my misunderstanding what you're trying to achieve with the how part of the diagram).
Q/ Does the document and the role of motivation seem a valuable concept to you?
A/ Yes. It feels like it has potential to help me stay focused on designing for humans and the fundamentals of human thinking that influence product and service use.
Thanks Matt,
Really appreciate your thoughts. I think you tap into something that is quite important in your responses – which is that Motivation is the foundation or basis of all human action, will elaborate the 'hows' and 'whys' of that as I understand them thus far, in due course.
I was wondering, what existing tools do you use to focus on 'basic human traits'?
I've uploaded a larger pdf version of the personas to the Motivational Design Discussion Group on Wenovski Network
http://api.ning.com/files/Hn0ftl06M2ovpe3YFpih-…
Join the discussion here:
http://wenovski.ning.com/group/motivationaldesign
Great follow up question; really got me thinking.
Here's some examples of tools I use to keep me focused on designing for basic human traits. I've had a go at categorising them by mode of design thinking/process eg. uncover>understand>ideate>evaluate>define.
Uncover (uncovering data on basic human traits) – ethnography-based research tools like: in-depth interviews, fly-on-the-wall observation, artifact observation, shadowing.
Understand (making sense of research data and generating insights) – experience maps, affinity sorting, Mental Models, need clustering, personas
Ideate (explore a wide range of solution concepts) – prototyping, experience maps, storytelling, experience scenarios, participatory design sessions, personas
Evaluate (make choices between solution concepts) – personas, prototyping, experience maps
Define (finalise preferred solution) – personas, experience maps, prototyping
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Wow – thanks Matt!
I think it's really interesting that you use personas both at the 'understand' phase as well as the 'define' in the context of the motivational design personas this could perhaps be 'observed motivational persona' and 'envisaged motivational persona'. A sort of before and after – thanks Matt this has been really useful.
I really appreciate you sharing this
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Glad to have helped. I noticed how personas kept cropping up for me – I think it's because I use them in both a descriptive and prescriptive way.
The concept of observed and envisaged motivational personas is interesting – it lead me to think about the notion that an aspiration for any design solution might be to shift a person from “I don't know and I don't care” to “I love doing this and I'm immersed in the process” (for example). Feels like that might be a valuable objective if we are concerned with designing for a more inclusive, participatory society where people participate vs consume…
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