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	<title>Ferg&#039;s Blog &#187; Confidence</title>
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		<title>Framework of Motivated Behaviour</title>
		<link>http://www.fergusbisset.com/blog/2009/10/01/framework-of-motivated-behaviour/</link>
		<comments>http://www.fergusbisset.com/blog/2009/10/01/framework-of-motivated-behaviour/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 12:33:20 +0000</pubDate>
		<dc:creator>Fergus Bisset</dc:creator>
				<category><![CDATA[ARCS Model]]></category>
		<category><![CDATA[Awareness]]></category>
		<category><![CDATA[Confidence]]></category>
		<category><![CDATA[Defining Design]]></category>
		<category><![CDATA[Defining Service Design]]></category>
		<category><![CDATA[Design Thinking]]></category>
		<category><![CDATA[Framework of Motivated Behaviour]]></category>
		<category><![CDATA[Motivational Design]]></category>
		<category><![CDATA[Relevance]]></category>
		<category><![CDATA[Satisfaction]]></category>
		<category><![CDATA[Service Design]]></category>
		<category><![CDATA[Constructivism]]></category>
		<category><![CDATA[Design Research]]></category>
		<category><![CDATA[Dialectics]]></category>
		<category><![CDATA[Human Centred Design]]></category>
		<category><![CDATA[Intrinsic Awareness]]></category>
		<category><![CDATA[Intrinsic Motivation]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[Public Engagement]]></category>
		<category><![CDATA[Self Determination Theory]]></category>
		<category><![CDATA[skill based processes]]></category>
		<category><![CDATA[thinking about thinking]]></category>
		<category><![CDATA[User Empowerment]]></category>
		<category><![CDATA[User Perceptions]]></category>

		<guid isPermaLink="false">http://www.fergusbisset.com/blog/2009/10/01/framework-of-motivated-behaviour/</guid>
		<description><![CDATA[As I&#8217;ve reported here before I&#8217;m in the middle of an MPhil researching the role of motivation in design and how designers can identify and design to encourage motivated behaviour of a suitable nature. I use the term &#8216;designer&#8217; loosely as I&#8217;m not for one minute proposing that Motivation is something that can be prescribed [...]]]></description>
			<content:encoded><![CDATA[<p>As I&#8217;ve reported <a title="Motivational Design Personas" href="http://www.fergusbisset.com/blog/2009/09/21/motivational-design-personas/" target="_blank">here</a> before I&#8217;m in the middle of an MPhil researching the role of motivation in design and how designers can identify and design to encourage motivated behaviour of a suitable nature. I use the term &#8216;designer&#8217; loosely as I&#8217;m not for one minute proposing that Motivation is something that can be prescribed or even should be. At this stage I am in the process of articulating and visualising from my research to date, what motivation looks like or how people might recognise motivation. Some of you may have seen the Motivational Personas I put up a week or so back &#8211; thank you so much to all who commented and contributed their thoughts ideas and experience &#8211; I&#8217;m very grateful! I&#8217;m continuing to develop those.</p>
<div id="attachment_105" class="wp-caption alignnone" style="width: 460px"><a href="http://www.fergusbisset.com/blog/wp-content/uploads/2009/10/Motivational_Framework_v0.1_FergusBisset.png"><img class="size-large wp-image-105" title="Motivational_Framework_v0.1_FergusBisset" src="http://www.fergusbisset.com/blog/wp-content/uploads/2009/10/Motivational_Framework_v0.1_FergusBisset-450x317.png" alt="Motivational Framework v0.1 cc Fergus Bisset" width="450" height="317" /></a><p class="wp-caption-text">Motivational Framework v0.1 cc Fergus Bisset (click for larger version)</p></div>
<p>In parallel to those personas, I&#8217;m also keen to develop a &#8220;Conceptual Framework of Motivation&#8221; and begin to elaborate the different levels on which motivation might be observed in oneself or in others. As most behavioural psychologists would doubtless testify, recognising one&#8217;s behaviour is the first step to modifying it.</p>
<p>There appears to be a bit of divide in the behavioural design community as to whether people need to recognise either their existing or desired behaviour in order to change it. Some designers and academics arguing that it may be more effective to change behaviour through design without the user having to be aware of it. I had an animated conversation about this over a beer with <a title="Frankie Roberto - Weblog" href="http://www.frankieroberto.com/weblog" target="_blank">Frankie Roberto</a> and <a title="Architectures of Control" href="http://architectures.danlockton.co.uk/" target="_blank">Dan Lockton</a>. Like I say this is contentious area, but I&#8217;m at this stage putting myself fairly firmly in the camp that believe that if behavioural change is to be sustainable, users have to be aware and undertake deliberate and conscious modification of it. Whilst there are doubtless good arguments for the designer as behavioural &#8216;god&#8217;, and I&#8217;m more than happy to hear them and discuss them if you wish to share. I find those arguments somewhat belittling of the people that they aim to &#8216;help&#8217;, the typical line in such circumstances being: &#8220;that users aren&#8217;t always capable of recognising or understanding their &#8216;needs&#8217; or &#8216;capabilities&#8217; &#8220;. There was a nice quote via <a title="Twitter - Cassie Robinson" href="http://twitter.com/CassieRobinson" target="_blank">Cassie Robinson</a> on this today:</p>
<blockquote><p>&#8220;Accept me as I am &amp; you&#8217;ll make me worse. Treat me as what I&#8217;m capable of becoming &amp; you&#8217;ll help me to become her&#8221;</p></blockquote>
<p>That is not to say that designer&#8217;s should shirk all the responsibility onto the user, indeed with reference to the above it perhaps becomes the designer&#8217;s responsibility to help that self-reflective process and aid the user in realising their capabilities. The motivational state should be a shared and negotiated agreement between designer, artefact and user, not a diktat by any of those parties. This also means that the designer has an active role and isn&#8217;t just subservient to user demands or &#8220;<a title="Debunking the myth of user needs" href="http://www.marketingpower.com/ResourceLibrary/Publications/MarketingManagement/2009/18/1/MMJanFeb09Bettencourt.pdf" target="_blank">lack of vision or creativity</a>&#8220;.</p>
<p>Irrespective of this argument and whether user, designer, user-designer or any other stakeholder in the process you will still need to be able to identify, model and measure motivation or any other form of human behaviour for that matter, if you want to change it. I see my motivational personas as aiding identification, whereas I see the attached model, what I&#8217;m calling a Motivational Framework as the next step towards being able to model or synthesise motivated behaviour within the wider context of the product or service lifecycle. This understanding is perhaps fundamental to the process of increasing motivational awareness, capability and thereafter designing to empower users in their motivational capabilities.</p>
<p>I would really welcome any feedback you might have on this, particularly in relation to how this might fit into or overlap with your existing creative practice or world view &#8211; and I would especially like to hear from you if it seems incompatible with your own views or established methodology.</p>
<h3  class="related_post_title">Other Relevant Posts...</h3><ul class="related_post"><li>November 30th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/11/30/motivational-design-framework-v-0-1/" title="Motivational Design Framework v.0.1">Motivational Design Framework v.0.1</a> (2)</li><li>July 13th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/07/13/making-design-a-concrete-experience/" title="Making Design a Concrete Experience">Making Design a Concrete Experience</a> (0)</li><li>December 3rd, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/12/03/managing-motivation/" title="Managing Motivation">Managing Motivation</a> (1)</li><li>October 29th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/29/theories-of-planned-behaviour/" title="Theories of Planned Behaviour">Theories of Planned Behaviour</a> (2)</li><li>December 9th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/12/09/modelling-motivation-in-the-design-of-products-systems-and-services/" title="Modelling Motivation in the Design of Products, Systems and Services">Modelling Motivation in the Design of Products, Systems and Services</a> (0)</li><li>October 30th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/30/design-for-self-service-a-motivational-psychology-perspective/" title="Design for Self-Service &#8211; A motivational psychology perspective">Design for Self-Service &#8211; A motivational psychology perspective</a> (2)</li><li>September 27th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/09/27/what-are-user-needs/" title="What Are User Needs?">What Are User Needs?</a> (3)</li><li>September 21st, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/09/21/motivational-design-personas/" title="Motivational Design Personas">Motivational Design Personas</a> (11)</li><li>July 4th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/07/04/fabricant-should-be-aware-persuasion-requires-more-belief-and-less-judgement/" title="Fabricant Should Be Aware &#8211; Persuasion Requires More Belief and Less Judgement">Fabricant Should Be Aware &#8211; Persuasion Requires More Belief and Less Judgement</a> (0)</li><li>February 15th, 2010 -- <a href="http://www.fergusbisset.com/blog/2010/02/15/a-big-day-for-british-youth-and-winter-sports-an-inspiration-for-the-rest-of-us/" title="A Big Day for British Youth and Winter Sports &#8211; An Inspiration For The Rest of Us?">A Big Day for British Youth and Winter Sports &#8211; An Inspiration For The Rest of Us?</a> (2)</li></ul>]]></content:encoded>
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		<title>Designers as Coaches</title>
		<link>http://www.fergusbisset.com/blog/2009/08/09/designers-as-coaches/</link>
		<comments>http://www.fergusbisset.com/blog/2009/08/09/designers-as-coaches/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 14:20:54 +0000</pubDate>
		<dc:creator>Fergus Bisset</dc:creator>
				<category><![CDATA[Awareness]]></category>
		<category><![CDATA[Concrete Experience]]></category>
		<category><![CDATA[Confidence]]></category>
		<category><![CDATA[Defining Design]]></category>
		<category><![CDATA[Design Process]]></category>
		<category><![CDATA[Design Thinking]]></category>
		<category><![CDATA[Motivational Design]]></category>
		<category><![CDATA[Persuasive Design]]></category>
		<category><![CDATA[Public Engagement]]></category>
		<category><![CDATA[Service Design]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[Constructivism]]></category>
		<category><![CDATA[Design Research]]></category>
		<category><![CDATA[Dweck]]></category>
		<category><![CDATA[Human Centred Design]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Relevance]]></category>
		<category><![CDATA[Self Determination Theory]]></category>
		<category><![CDATA[systems theory]]></category>
		<category><![CDATA[thinking about thinking]]></category>
		<category><![CDATA[User Perceptions]]></category>

		<guid isPermaLink="false">http://www.fergusbisset.com/blog/2009/08/09/designers-as-coaches/</guid>
		<description><![CDATA[In response to my last post, Jonathan Baldwin asked the following question: The idea of designers who are interested in the ideas rather than the finished artefact raises interesting pedagogical issues. How are they encouraged and rewarded in current educational environments? His own thoughts can be seen in the comments page and ask some probing questions [...]]]></description>
			<content:encoded><![CDATA[<p>In response to my last post, <a title="Jonathan Baldwin" href="http://www.jonathanbaldwin.co.uk/" target="_blank">Jonathan Baldwin</a> asked the following question:</p>
<blockquote><p>The idea of designers who are interested in the ideas rather than the finished artefact raises interesting pedagogical issues. How are they encouraged and rewarded in current educational environments?</p></blockquote>
<p>His own thoughts can be seen in the <a title="Comments on Competitive Anxiety Post" href="http://www.fergusbisset.com/blog/2009/08/07/competitive-anxiety-are-service-design-competitions-a-paradox/#disqus_thread" target="_blank">comments page</a> and ask some probing questions of the way that design is currently taught and communicated. My own answer to this question is central to my current MPhil research and indeed current day job. Thus I&#8217;ve reposted and rephrased some of what I wrote by way of response. Having had my annual review this week it fits in quite nicely with an update on some of my latest thinking. Any feedback, correction or diversions much appreciated!</p>
<p>As a designer who evolved to be a &#8216;design thinker&#8217; as much as a &#8216;design doer&#8217; largely as a result of my parallel life as a ski racer and professional (yes honestly, professional) ski instructor, the issue Jonathan highlights is one of big personal interest to me.</p>
<p>The problem occurs I think in that education seems rather quick to push or support people people into either &#8216;doer&#8217; or &#8216;thinker&#8217; camp. Doers, learn CAD and workshop skills, manufacturing processes and off they go resigning themselves to never seeing an end user again. I jest, but purely to make my point! <img src='http://www.fergusbisset.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Holistic thinkers, in my experience undernourished in many &#8216;product&#8217; or &#8216;graphic&#8217; courses procrastinate in the face of unfulfilling practical assignments or labour and over intellectualise their more fulfilling graphic and research/ethonographic oriented projects.</p>
<p>Either way both hop from lily pad to lily pad of academic requirements without necessarily reflecting on why or whether their current task is serving some wider (social or personal) goal.</p>
<div class="wp-caption alignnone" style="width: 460px"><a href="http://farm1.static.flickr.com/89/232636845_5ca3c4fe51.jpg"><img class=" " title="Frog-cc-rainforest_harley" src="http://farm1.static.flickr.com/89/232636845_5ca3c4fe51.jpg" alt="Frog Flickr-CC by Rainforest_Harley " width="450" height="317" /></a><p class="wp-caption-text">Frog Flickr-CC by Rainforest_Harley </p></div>
<p>Often sold the idea that coming to university will guarantee them employment (and worse) that they deserve such employment by default and based on their perceived rather than actual skills and skillsets, the education system generally doesn&#8217;t seem to be good at opening us up to genuine self reflection.</p>
<p>That is self-reflection that occurs as a result of thinking you are good enough to win a competition and then finding out that actually you are not. Education as I see it should expose students to these real and yes sometimes brutal challenges, guiding them not towards &#8216;explicit solutions&#8217; but rather the tools and mindset to reflect upon and redesign their approach. It is certainly something that any junior designer will experience as soon as they start working in the real world, or particularly at present, trying to find employment in the real world. For more on the &#8216;dark side of design&#8217; see <a title="Design Sojourn - The Dark Side of Design" href="http://www.designsojourn.com/the-dark-side-of-design/" target="_blank">this post</a>.</p>
<p>The parallel here, is the professional athlete (or serious amateur) for whom life is one big systematic and seriously demanding long term process. A process punctuated by a series of competitions (or perhaps design briefs) in which they have the chance to evaluate their performance against a set of defined rules or criteria. If they are successful there might be some prize money, a car or a free trip to Madeira. If they are not they instead go away with valuable feedback on their performance.</p>
<p>Educators and Designers should (from my perspective and as I am currently outlining in my my masters studies) be the coaches in this analogy. Helping and supporting the learners and users to reflect and re-evaluate their behaviour against long term behavioural, ecological, social and basic needs fulfilment. Providing them with proven tools and methods and analysing and experimenting with new innovative methods where appropriate to incrementally push the boundaries.</p>
<p>If I wanted to employ someone, I wouldn&#8217;t want to see their portfolio so much as I would want to see their &#8216;training plan&#8217; and performance objectives for the duration of their employment (or study) with me. At present this seems to be something that only happens at a post-graduate or in research based education in this and to my knowledge any other country.</p>
<p>Such a strategic, performance oriented view would in my opinion also help overcome the whole <a title="Taleb's Black Swan" href="http://en.wikipedia.org/wiki/Black_swan_theory" target="_blank">Black Swan</a> / ego / genius design problem of assuming that an individual&#8217;s past success guarantees future performance. Instead, allowing individuals to stagger their satisfaction and intrinsic reward for their pursuits in a much more incremental and balanced manner.</p>
<p><cite style="border-bottom-width: 1px; border-bottom-style: dashed; border-bottom-color: blue;">Originally posted as a <a href="http://www.fergusbisset.com/blog/2009/08/07/competitive-anxiety-are-service-design-competitions-a-paradox/#comment-14435782">comment</a> by <a href="http://disqus.com/people/Ferg/">Ferg</a> on <a href="http://www.fergusbisset.com/blog">Ferg&#8217;s Blog</a> using <a href="http://disqus.com">Disqus</a>.</cite></p>
<h3  class="related_post_title">Other Relevant Posts...</h3><ul class="related_post"><li>November 30th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/11/30/motivational-design-framework-v-0-1/" title="Motivational Design Framework v.0.1">Motivational Design Framework v.0.1</a> (2)</li><li>October 1st, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/01/framework-of-motivated-behaviour/" title="Framework of Motivated Behaviour">Framework of Motivated Behaviour</a> (0)</li><li>August 7th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/08/07/competitive-anxiety-are-service-design-competitions-a-paradox/" title="Competitive Anxiety &#8211; Are Service Design Competitions a Paradox?">Competitive Anxiety &#8211; Are Service Design Competitions a Paradox?</a> (5)</li><li>October 30th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/30/design-for-self-service-a-motivational-psychology-perspective/" title="Design for Self-Service &#8211; A motivational psychology perspective">Design for Self-Service &#8211; A motivational psychology perspective</a> (2)</li><li>September 13th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/09/13/the-philosophy-of-service-design/" title="The Philosophy of Service Design">The Philosophy of Service Design</a> (2)</li><li>July 13th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/07/13/making-design-a-concrete-experience/" title="Making Design a Concrete Experience">Making Design a Concrete Experience</a> (0)</li><li>June 18th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/06/18/is-design-a-skilled-or-procedural-process-or-both/" title="Is Design a Skilled or Procedural Process? Or Both?">Is Design a Skilled or Procedural Process? Or Both?</a> (2)</li><li>December 9th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/12/09/modelling-motivation-in-the-design-of-products-systems-and-services/" title="Modelling Motivation in the Design of Products, Systems and Services">Modelling Motivation in the Design of Products, Systems and Services</a> (0)</li><li>December 3rd, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/12/03/managing-motivation/" title="Managing Motivation">Managing Motivation</a> (1)</li><li>October 29th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/29/theories-of-planned-behaviour/" title="Theories of Planned Behaviour">Theories of Planned Behaviour</a> (2)</li></ul>]]></content:encoded>
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		<title>Awareness &#8211; Motivating Weightloss</title>
		<link>http://www.fergusbisset.com/blog/2009/05/05/awareness-motivating-weightloss/</link>
		<comments>http://www.fergusbisset.com/blog/2009/05/05/awareness-motivating-weightloss/#comments</comments>
		<pubDate>Tue, 05 May 2009 07:21:37 +0000</pubDate>
		<dc:creator>Fergus Bisset</dc:creator>
				<category><![CDATA[ARCS Model]]></category>
		<category><![CDATA[Awareness]]></category>
		<category><![CDATA[Confidence]]></category>
		<category><![CDATA[Motivational Design]]></category>
		<category><![CDATA[Public Engagement]]></category>
		<category><![CDATA[Relevance]]></category>
		<category><![CDATA[Human Centred Design]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[Nudge]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Service Design]]></category>
		<category><![CDATA[Social Nudge]]></category>

		<guid isPermaLink="false">http://www.fergusbisset.com/blog/2009/05/05/awareness-motivating-weightloss/</guid>
		<description><![CDATA[  Motivating Weightloss (via Unpressable Buttons and Gizmodo) This brilliant example of Awareness being used to motivate behaviour comes via Unpressable Buttons and Gizmodo. This follows nicely on the back of my last post which outlined my current research &#8211; building on Keller&#8217;s ARCS Model of Motivational Design - applying it to product and service design.  I am [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp">
<dl class="wp-caption alignnone" style="width: 444px;">
<dt class="wp-caption-dt" style="text-align: left;"><a href="http://cache.gawker.com/assets/images/gizmodo/2009/03/weightbench.jpg"><img class="  " title="Motivating Weightloss" src="http://cache.gawker.com/assets/images/gizmodo/2009/03/weightbench.jpg" alt="Motivating Weightloss (via Unpressable Buttons and Gizmodo)" width="434" height="579" /></a>  <span style="line-height: 17px;">Motivating Weightloss (via Unpressable Buttons and Gizmodo)</span></dt>
</dl>
</div>
<p>This brilliant example of <em>Awareness</em> being used to motivate behaviour comes via <a title="Unpressable Buttons" href="http://www.unpressablebuttons.com/2009/05/bench-scale-advertisement-shame-as.html" target="_blank">Unpressable Buttons</a> and <a title="Gizmodo" href="http://i.gizmodo.com/5169348/bus-ad-shames-you-into-joining-a-gym-by-showing-everyone-your-weight" target="_blank">Gizmodo</a>. This follows nicely on the back of <a title="Overview of ARCS Model and Motivational Design" href="http://www.fergusbisset.com/blog/2009/05/05/how-is-this-relevant-to-me-motivational-design-and-public-engagement-presentation/" target="_blank">my last post</a> which outlined my current research &#8211; building on Keller&#8217;s <a title="ARCS Model of Motivational Design" href="http://www.arcsmodel.com/Mot%20dsgn%20A%20model.htm" target="_blank">ARCS Model of Motivational Design</a> - applying it to product and service design.  I am hoping to assemble a nice collection of examples of user&#8217;s <em>Awareness</em> being heightened and used as a motivational tool to engage with a product or service (in this case a Dutch gym). This will in turn outline examples of how designers are currently conciously or unconciously motivating (or demotivating) users or non-users of their products and services.  </p>
<p>Of course it could be argued that any billboard or advertisement at such a bus stop might be sucessful in encouraging AWARENESS of the product or service it is promoting. However, what makes this distinct is the fact that it responds to or interacts with the user. Such interactivity or user engagement adjusting the information the advertisement presents to make it RELEVANT to the user. It is this that makes it a significant demonstration of motivational design in action.</p>
<p>Would it work though? Whilst undoubtedly it is designed to give people <a title="Nudge - Thaler and Sunstein" href="http://www.nudges.org/" target="_blank">a nudge</a> (specifically a social nudge) by advertising their weight to the public. My instinct is that the only people who would remain sitting in the seat upon realising what is happening would be those who are quite happy with their weight anyway i.e. those who already possess a high degree of <em>self-confidence </em>(and possibly a gym membership!) That is not to say that the nudge wouldn&#8217;t therfore work, just that a negative nudge (embarassing someone) might not be the best way to empower your users. What do you reckon &#8211; would it work for you? Have you experienced examples of advertising such as this?</p>
<p>If you have you seen anything like this recently <a title="Contact Me" href="mailto:hello@fergusbisset.com">I&#8217;d love to hear from you</a> and add it to what I hope will become a large and interesting collection of Motivational Design in action.</p>
<h3  class="related_post_title">Other Relevant Posts...</h3><ul class="related_post"><li>October 1st, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/01/framework-of-motivated-behaviour/" title="Framework of Motivated Behaviour">Framework of Motivated Behaviour</a> (0)</li><li>January 14th, 2010 -- <a href="http://www.fergusbisset.com/blog/2010/01/14/interview-with-dan-pink-on-motivation/" title="Interview with Dan Pink on Motivation">Interview with Dan Pink on Motivation</a> (0)</li><li>December 9th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/12/09/modelling-motivation-in-the-design-of-products-systems-and-services/" title="Modelling Motivation in the Design of Products, Systems and Services">Modelling Motivation in the Design of Products, Systems and Services</a> (0)</li><li>December 3rd, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/12/03/managing-motivation/" title="Managing Motivation">Managing Motivation</a> (1)</li><li>November 30th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/11/30/motivational-design-framework-v-0-1/" title="Motivational Design Framework v.0.1">Motivational Design Framework v.0.1</a> (2)</li><li>October 30th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/30/design-for-self-service-a-motivational-psychology-perspective/" title="Design for Self-Service &#8211; A motivational psychology perspective">Design for Self-Service &#8211; A motivational psychology perspective</a> (2)</li><li>September 21st, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/09/21/motivational-design-personas/" title="Motivational Design Personas">Motivational Design Personas</a> (11)</li><li>August 9th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/08/09/designers-as-coaches/" title="Designers as Coaches">Designers as Coaches</a> (1)</li><li>May 17th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/05/17/thinking-you-can-vs-knowing-you-can/" title="Thinking You Can vs. Knowing You Can?">Thinking You Can vs. Knowing You Can?</a> (0)</li><li>May 12th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/05/12/hetro-or-homo-whats-the-engagement-strategy/" title="Hetero or Homo &#8211; What&#8217;s The Engagement Strategy?">Hetero or Homo &#8211; What&#8217;s The Engagement Strategy?</a> (2)</li></ul>]]></content:encoded>
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