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	<title>Ferg&#039;s Blog &#187; Concrete Experience</title>
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		<title>Designers as Coaches</title>
		<link>http://www.fergusbisset.com/blog/2009/08/09/designers-as-coaches/</link>
		<comments>http://www.fergusbisset.com/blog/2009/08/09/designers-as-coaches/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 14:20:54 +0000</pubDate>
		<dc:creator>Fergus Bisset</dc:creator>
				<category><![CDATA[Awareness]]></category>
		<category><![CDATA[Concrete Experience]]></category>
		<category><![CDATA[Confidence]]></category>
		<category><![CDATA[Defining Design]]></category>
		<category><![CDATA[Design Process]]></category>
		<category><![CDATA[Design Thinking]]></category>
		<category><![CDATA[Motivational Design]]></category>
		<category><![CDATA[Persuasive Design]]></category>
		<category><![CDATA[Public Engagement]]></category>
		<category><![CDATA[Service Design]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[Constructivism]]></category>
		<category><![CDATA[Design Research]]></category>
		<category><![CDATA[Dweck]]></category>
		<category><![CDATA[Human Centred Design]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Relevance]]></category>
		<category><![CDATA[Self Determination Theory]]></category>
		<category><![CDATA[systems theory]]></category>
		<category><![CDATA[thinking about thinking]]></category>
		<category><![CDATA[User Perceptions]]></category>

		<guid isPermaLink="false">http://www.fergusbisset.com/blog/2009/08/09/designers-as-coaches/</guid>
		<description><![CDATA[In response to my last post, Jonathan Baldwin asked the following question: The idea of designers who are interested in the ideas rather than the finished artefact raises interesting pedagogical issues. How are they encouraged and rewarded in current educational environments? His own thoughts can be seen in the comments page and ask some probing questions [...]]]></description>
			<content:encoded><![CDATA[<p>In response to my last post, <a title="Jonathan Baldwin" href="http://www.jonathanbaldwin.co.uk/" target="_blank">Jonathan Baldwin</a> asked the following question:</p>
<blockquote><p>The idea of designers who are interested in the ideas rather than the finished artefact raises interesting pedagogical issues. How are they encouraged and rewarded in current educational environments?</p></blockquote>
<p>His own thoughts can be seen in the <a title="Comments on Competitive Anxiety Post" href="http://www.fergusbisset.com/blog/2009/08/07/competitive-anxiety-are-service-design-competitions-a-paradox/#disqus_thread" target="_blank">comments page</a> and ask some probing questions of the way that design is currently taught and communicated. My own answer to this question is central to my current MPhil research and indeed current day job. Thus I&#8217;ve reposted and rephrased some of what I wrote by way of response. Having had my annual review this week it fits in quite nicely with an update on some of my latest thinking. Any feedback, correction or diversions much appreciated!</p>
<p>As a designer who evolved to be a &#8216;design thinker&#8217; as much as a &#8216;design doer&#8217; largely as a result of my parallel life as a ski racer and professional (yes honestly, professional) ski instructor, the issue Jonathan highlights is one of big personal interest to me.</p>
<p>The problem occurs I think in that education seems rather quick to push or support people people into either &#8216;doer&#8217; or &#8216;thinker&#8217; camp. Doers, learn CAD and workshop skills, manufacturing processes and off they go resigning themselves to never seeing an end user again. I jest, but purely to make my point! <img src='http://www.fergusbisset.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Holistic thinkers, in my experience undernourished in many &#8216;product&#8217; or &#8216;graphic&#8217; courses procrastinate in the face of unfulfilling practical assignments or labour and over intellectualise their more fulfilling graphic and research/ethonographic oriented projects.</p>
<p>Either way both hop from lily pad to lily pad of academic requirements without necessarily reflecting on why or whether their current task is serving some wider (social or personal) goal.</p>
<div class="wp-caption alignnone" style="width: 460px"><a href="http://farm1.static.flickr.com/89/232636845_5ca3c4fe51.jpg"><img class=" " title="Frog-cc-rainforest_harley" src="http://farm1.static.flickr.com/89/232636845_5ca3c4fe51.jpg" alt="Frog Flickr-CC by Rainforest_Harley " width="450" height="317" /></a><p class="wp-caption-text">Frog Flickr-CC by Rainforest_Harley </p></div>
<p>Often sold the idea that coming to university will guarantee them employment (and worse) that they deserve such employment by default and based on their perceived rather than actual skills and skillsets, the education system generally doesn&#8217;t seem to be good at opening us up to genuine self reflection.</p>
<p>That is self-reflection that occurs as a result of thinking you are good enough to win a competition and then finding out that actually you are not. Education as I see it should expose students to these real and yes sometimes brutal challenges, guiding them not towards &#8216;explicit solutions&#8217; but rather the tools and mindset to reflect upon and redesign their approach. It is certainly something that any junior designer will experience as soon as they start working in the real world, or particularly at present, trying to find employment in the real world. For more on the &#8216;dark side of design&#8217; see <a title="Design Sojourn - The Dark Side of Design" href="http://www.designsojourn.com/the-dark-side-of-design/" target="_blank">this post</a>.</p>
<p>The parallel here, is the professional athlete (or serious amateur) for whom life is one big systematic and seriously demanding long term process. A process punctuated by a series of competitions (or perhaps design briefs) in which they have the chance to evaluate their performance against a set of defined rules or criteria. If they are successful there might be some prize money, a car or a free trip to Madeira. If they are not they instead go away with valuable feedback on their performance.</p>
<p>Educators and Designers should (from my perspective and as I am currently outlining in my my masters studies) be the coaches in this analogy. Helping and supporting the learners and users to reflect and re-evaluate their behaviour against long term behavioural, ecological, social and basic needs fulfilment. Providing them with proven tools and methods and analysing and experimenting with new innovative methods where appropriate to incrementally push the boundaries.</p>
<p>If I wanted to employ someone, I wouldn&#8217;t want to see their portfolio so much as I would want to see their &#8216;training plan&#8217; and performance objectives for the duration of their employment (or study) with me. At present this seems to be something that only happens at a post-graduate or in research based education in this and to my knowledge any other country.</p>
<p>Such a strategic, performance oriented view would in my opinion also help overcome the whole <a title="Taleb's Black Swan" href="http://en.wikipedia.org/wiki/Black_swan_theory" target="_blank">Black Swan</a> / ego / genius design problem of assuming that an individual&#8217;s past success guarantees future performance. Instead, allowing individuals to stagger their satisfaction and intrinsic reward for their pursuits in a much more incremental and balanced manner.</p>
<p><cite style="border-bottom-width: 1px; border-bottom-style: dashed; border-bottom-color: blue;">Originally posted as a <a href="http://www.fergusbisset.com/blog/2009/08/07/competitive-anxiety-are-service-design-competitions-a-paradox/#comment-14435782">comment</a> by <a href="http://disqus.com/people/Ferg/">Ferg</a> on <a href="http://www.fergusbisset.com/blog">Ferg&#8217;s Blog</a> using <a href="http://disqus.com">Disqus</a>.</cite></p>
<h3  class="related_post_title">Other Relevant Posts...</h3><ul class="related_post"><li>November 30th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/11/30/motivational-design-framework-v-0-1/" title="Motivational Design Framework v.0.1">Motivational Design Framework v.0.1</a> (2)</li><li>October 1st, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/01/framework-of-motivated-behaviour/" title="Framework of Motivated Behaviour">Framework of Motivated Behaviour</a> (0)</li><li>August 7th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/08/07/competitive-anxiety-are-service-design-competitions-a-paradox/" title="Competitive Anxiety &#8211; Are Service Design Competitions a Paradox?">Competitive Anxiety &#8211; Are Service Design Competitions a Paradox?</a> (5)</li><li>October 30th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/30/design-for-self-service-a-motivational-psychology-perspective/" title="Design for Self-Service &#8211; A motivational psychology perspective">Design for Self-Service &#8211; A motivational psychology perspective</a> (2)</li><li>September 13th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/09/13/the-philosophy-of-service-design/" title="The Philosophy of Service Design">The Philosophy of Service Design</a> (2)</li><li>July 13th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/07/13/making-design-a-concrete-experience/" title="Making Design a Concrete Experience">Making Design a Concrete Experience</a> (0)</li><li>June 18th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/06/18/is-design-a-skilled-or-procedural-process-or-both/" title="Is Design a Skilled or Procedural Process? Or Both?">Is Design a Skilled or Procedural Process? Or Both?</a> (2)</li><li>December 9th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/12/09/modelling-motivation-in-the-design-of-products-systems-and-services/" title="Modelling Motivation in the Design of Products, Systems and Services">Modelling Motivation in the Design of Products, Systems and Services</a> (0)</li><li>December 3rd, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/12/03/managing-motivation/" title="Managing Motivation">Managing Motivation</a> (1)</li><li>October 29th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/29/theories-of-planned-behaviour/" title="Theories of Planned Behaviour">Theories of Planned Behaviour</a> (2)</li></ul>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Making Design a Concrete Experience</title>
		<link>http://www.fergusbisset.com/blog/2009/07/13/making-design-a-concrete-experience/</link>
		<comments>http://www.fergusbisset.com/blog/2009/07/13/making-design-a-concrete-experience/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 00:58:59 +0000</pubDate>
		<dc:creator>Fergus Bisset</dc:creator>
				<category><![CDATA[Communities of Practice]]></category>
		<category><![CDATA[Concrete Experience]]></category>
		<category><![CDATA[Defining Design]]></category>
		<category><![CDATA[Defining Service Design]]></category>
		<category><![CDATA[Design Process]]></category>
		<category><![CDATA[Fergus Bisset]]></category>
		<category><![CDATA[Public Engagement]]></category>
		<category><![CDATA[Service Design]]></category>
		<category><![CDATA[Community of Practice]]></category>
		<category><![CDATA[Constructivism]]></category>
		<category><![CDATA[Design Research]]></category>
		<category><![CDATA[Design Thinking]]></category>
		<category><![CDATA[Experiential Learning]]></category>
		<category><![CDATA[Human Centred Design]]></category>
		<category><![CDATA[IDEO]]></category>
		<category><![CDATA[Intrinsic Awareness]]></category>
		<category><![CDATA[Intrinsic Motivation]]></category>
		<category><![CDATA[Legitimate Peripheral Participation]]></category>
		<category><![CDATA[Motivational Design]]></category>
		<category><![CDATA[Relevance]]></category>
		<category><![CDATA[Social Capital]]></category>
		<category><![CDATA[the difference between novice and expert behaviour]]></category>
		<category><![CDATA[thinking about thinking]]></category>
		<category><![CDATA[User Empowerment]]></category>
		<category><![CDATA[User Perceptions]]></category>

		<guid isPermaLink="false">http://www.fergusbisset.com/blog/?p=33</guid>
		<description><![CDATA[&#8220;Design uses the whole person&#8217;s mind &#38; body&#8230;&#8221; This as I interpret it in my own recent contribution to the &#8216;Design Thinking debate is framing Design from a situated-cognition perspective. Again, saying that the activity of Design is inherently bound to it&#8217;s context of activity and therefore it is impossible to completely rely on empirical definitions [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>&#8220;Design uses the whole person&#8217;s mind &amp; body&#8230;&#8221;</p></blockquote>
<p>This as I interpret it in my <a title="Fergs Blog - Is design thinking dead" href="http://www.fergusbisset.com/blog/2009/07/10/language-matters-is-design-thinking-dead/" target="_blank">own recent contribution to the &#8216;Design Thinking debate</a> is framing Design from a situated-cognition perspective. Again, saying that the activity of <strong>Design is inherently bound to it&#8217;s context of activity and therefore it is impossible to completely rely on empirical definitions of what design is or how to practice it</strong>. This is a controversial statement and one that can undoubtedly take a bit of time to come to terms with. I&#8217;d like to briefly use <strong>this post</strong> to elaborate how this idea has evolved in my mind and through my recent research into skill acquisition &#8211; as such it <strong>can be considered the full fat version of my previous post</strong>. It contains about 700 words and will therefore take about four minutes to read.</p>
<div class="wp-caption alignnone" style="width: 464px"><a href="http://upload.wikimedia.org/wikipedia/commons/0/03/Concrete-block%2Cjapan.JPG"><img class="   " title="Concrete courtesy of Katorisi and Wikimedia Commons" src="http://upload.wikimedia.org/wikipedia/commons/0/03/Concrete-block%2Cjapan.JPG" alt="Concrete courtesy of Katorisi and Wikimedia Commons" width="454" height="341" /></a><p class="wp-caption-text">Concrete courtesy of Katorisi and Wikimedia Commons</p></div>
<p><strong>&#8216;Design Thinking&#8217;</strong> of the sort discussed in the past months online debate and that first brought to our collective attention by IDEO <strong>represents &#8220;</strong><a title="Wikipedia - Community of Practice" href="http://en.wikipedia.org/wiki/Communities_of_practice" target="_blank"><strong>a community of practice</strong></a><strong>&#8221; that is to say a socially mediated or mutually agreed definition of what design thinking is and how design thinkers should practice it</strong>. IDEO has very successfully wielded old media and more recently new media savvy to leverage it&#8217;s definition upon the world, thus increasing the awareness or &#8216;social definition&#8217; or it&#8217;s Design Thinking &#8216;community of practice&#8217;. IDEO has done this so successfully in fact that like so many successful communities of practice<strong> the term &#8216;Design Thinking&#8217; has become hugely widespread in its usage and definition, with the fringes of the community taking this definition and it&#8217;s processes and bending and moulding them to suit there own purposes and requirements</strong>. <strong>&#8216;Design Thinking&#8217; has thus developed &#8216;social capital&#8217; in terms of it&#8217;s ability to describe the tacit knowledge and processes of designers. A term that many people within the design and now business community understand and possess their own definition of.</strong></p>
<p>What is clear however, is that the broader that &#8216;community of practice&#8217; has become so to has the definition of <strong>&#8216;Design Thinking&#8217;</strong>. As I argued in my previous post it is now such a broad term that it is being rejected by aspects of the community it is supposed to represent. Indeed, judging by the comments to Collopy&#8217;s article it <strong>is being rejected by a large proportion of the design community, particularly those at fringes of the established design community in the evolving service design industry who are seeking at present to develop their own &#8216;community of practice&#8217; and distinguish it from what has gone before.</strong></p>
<p><strong>The term &#8216;design thinking&#8217; is not concrete. It therefore only exists as a social construct and it&#8217;s application is entirely dependent upon, influenced by and subject to its context.</strong></p>
<p>This week I want to look at how then to develop &#8216;social capital&#8217;? Or more specifically how to teach or engage others with the essence or definition of what it is that you do as a service designer? How you become an Expert Design Thinker or Service Designer without an agreed definition of what that actually entails? More importantly, even if you or the institution that educates or employs you possesses such a definition, <strong>how do you communicate this to the rest of the world in terms that are meaningful and valuable to them? How do you interact with their &#8220;communities of practice&#8221;?</strong></p>
<p>This is what might be referred to as <strong>establishing </strong><a title="Wikipedia - Legitimate Peripheral Participation" href="http://en.wikipedia.org/wiki/Legitimate_peripheral_participation" target="_blank"><strong>Legitimate Peripheral Participation</strong></a>, a process of individuals in this case entering the &#8216;design thinkers&#8217; or &#8216;service design&#8217; community and developing their skill gradually over time so as to become experts in the domain. In the terms of my recent research in Skill Acquisition and Public Engagement, this can be described as<strong> t</strong><strong>he transition from abstract observer to concrete experience. This process is perhaps better known as </strong><a title="Experiential Learning" href="http://www.reviewing.co.uk/research/experiential.learning.htm" target="_blank"><strong>experiential learning</strong></a><strong>.</strong></p>
<p>I&#8217;m aware of a number of initiatives or individuals working on projects that are simultaneously attempting to develop ways of guiding people through this process towards concrete experience and education of &#8216;service design&#8217; or design in general, I highlighted <a style="color: #ff0000; text-decoration: none;" title="Doing Loops - Participle" href="http://redjotter.wordpress.com/2009/06/30/get-real-do-loops-with-participle/" target="_blank">Participle’s Loops Initiative</a> and <a style="color: #ff0000; text-decoration: underline;" title="SmallFish" href="http://smallfishuk.wordpress.com/" target="_blank">Small Fish</a> already. <strong>In the next few posts I plan to elaborate my own thoughts on how using the whole body and mind is key to developing &#8216;concrete experiences&#8217; and key to successful engagement.</strong></p>
<h3  class="related_post_title">Other Relevant Posts...</h3><ul class="related_post"><li>October 1st, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/01/framework-of-motivated-behaviour/" title="Framework of Motivated Behaviour">Framework of Motivated Behaviour</a> (0)</li><li>November 30th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/11/30/motivational-design-framework-v-0-1/" title="Motivational Design Framework v.0.1">Motivational Design Framework v.0.1</a> (2)</li><li>December 9th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/12/09/modelling-motivation-in-the-design-of-products-systems-and-services/" title="Modelling Motivation in the Design of Products, Systems and Services">Modelling Motivation in the Design of Products, Systems and Services</a> (0)</li><li>December 3rd, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/12/03/managing-motivation/" title="Managing Motivation">Managing Motivation</a> (1)</li><li>October 30th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/30/design-for-self-service-a-motivational-psychology-perspective/" title="Design for Self-Service &#8211; A motivational psychology perspective">Design for Self-Service &#8211; A motivational psychology perspective</a> (2)</li><li>October 29th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/29/theories-of-planned-behaviour/" title="Theories of Planned Behaviour">Theories of Planned Behaviour</a> (2)</li><li>October 28th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/28/user-needs-are-outdated-we-should-be-designing-user-goals/" title="User Needs are Outdated, We Should Be Designing User Goals&#8230;">User Needs are Outdated, We Should Be Designing User Goals&#8230;</a> (1)</li><li>February 15th, 2010 -- <a href="http://www.fergusbisset.com/blog/2010/02/15/a-big-day-for-british-youth-and-winter-sports-an-inspiration-for-the-rest-of-us/" title="A Big Day for British Youth and Winter Sports &#8211; An Inspiration For The Rest of Us?">A Big Day for British Youth and Winter Sports &#8211; An Inspiration For The Rest of Us?</a> (2)</li><li>October 4th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/04/designing-design-research-and-generating-momentum/" title="Designing Design Research and Generating Momentum ">Designing Design Research and Generating Momentum </a> (1)</li><li>September 27th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/09/27/what-are-user-needs/" title="What Are User Needs?">What Are User Needs?</a> (3)</li></ul>]]></content:encoded>
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