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	<title>Ferg&#039;s Blog &#187; Design for Regime Change</title>
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		<title>Expectancy for success?</title>
		<link>http://www.fergusbisset.com/blog/2009/06/24/design-for-regime-change-expectancy-for-success/</link>
		<comments>http://www.fergusbisset.com/blog/2009/06/24/design-for-regime-change-expectancy-for-success/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 12:18:35 +0000</pubDate>
		<dc:creator>Fergus Bisset</dc:creator>
				<category><![CDATA[Design Process]]></category>
		<category><![CDATA[Design Thinking]]></category>
		<category><![CDATA[Design for Regime Change]]></category>
		<category><![CDATA[Dialectics]]></category>
		<category><![CDATA[Didactics]]></category>
		<category><![CDATA[Ergonomics and Human Factors]]></category>
		<category><![CDATA[Fergus Bisset]]></category>
		<category><![CDATA[Motivational Design]]></category>
		<category><![CDATA[Service Design]]></category>
		<category><![CDATA[Democracy]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[Human Centred Design]]></category>
		<category><![CDATA[Iran Election]]></category>
		<category><![CDATA[Public Engagement]]></category>
		<category><![CDATA[Relevance]]></category>
		<category><![CDATA[Self Efficacy]]></category>
		<category><![CDATA[Socratic Methods]]></category>
		<category><![CDATA[the difference between novice and expert behaviour]]></category>
		<category><![CDATA[thinking about thinking]]></category>
		<category><![CDATA[User Perceptions]]></category>

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		<description><![CDATA[Our ATTENTION to and RELEVANCE of a message, determine people&#8217;s perceptions of its VALUE whilst an individual&#8217;s CONFIDENCE  will determine their expectancy for success and their perceptions of CONTROL and SATISFACTION. Whilst the emotionally charged sharing of news and updates is critical for raising AWARENESS or generating ATTENTION amongst potential supporters, in order to induce [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Our ATTENTION to and RELEVANCE of a message, determine people&#8217;s perceptions of its VALUE whilst an individual&#8217;s CONFIDENCE  will determine their expectancy for success and their perceptions of CONTROL and SATISFACTION.</p></blockquote>
<p>Whilst the emotionally charged sharing of news and updates is critical for raising AWARENESS or generating ATTENTION amongst potential supporters, in order to induce motivated behaviour parallel strategies need to be introduced to support both those sending the messages and guiding the individuals responses towards a specific short or long term goal. In it&#8217;s simplest manifestation this could include feedback on the number of times a particular piece of news has been linked to / read / retweeted, thus through feedback, motivating users that their voice is being heard.</p>
<p>Indeed, this has had a more literal and physical manifestation in the recent Iranian situation as this haunting and beautiful video demonstrates:</p>
<p><a href="http://www.youtube.com/watch?v=pKUZuv6_bus">Shouting at the Sky</a></p>
<p>Such feedback is hugely valuable in combatting feelings of frustration or at their most extreme a feeling of <strong>learned helplessness</strong> &#8211; which is to say the sentiment that &#8220;nothing I do is ever going to make a difference.&#8221; But in this situation this is not didactic feedback from &#8216;a system&#8217; to the user. The system in question here both online and offline are &#8216;social&#8217; and enable users themselves to feedback to, inform and support each other. As <a title="Designthinkers" href="http://twitter.com/designthinkers/status/2196051755" target="_blank">Arne Oosterom</a> elegantly put it a week or so back:</p>
<blockquote><p><a title="Design Thinkers" href="http://twitter.com/designthinkers" target="_blank">@designthinkers</a>: &#8220;service designers should provide people with tools to self-organize around a common interest.&#8221;</p></blockquote>
<p>How far can we as designers design in features that combat learned helplessness? As <a title="Nick Marsh - Twitter" href="http://www.twitter.com/choosenick" target="_blank">Nick Marsh</a> highlighted yesterday in reference to <a title="The Times - Southwark Circle - Public Services" href="http://www.timesonline.co.uk/tol/comment/columnists/camilla_cavendish/article6531298.ece" target="_blank">this article</a>;</p>
<blockquote><p><a title="Twitter - Choosenick" href="http://www.twitter.com/choosenick" target="_blank">@choosenick</a>: &#8221;People don&#8217;t think like the state: &#8220;I don&#8217;t have &#8216;needs&#8217;, I have something to give.&#8221;</p></blockquote>
<p>Again there are a number of strategies for designers addressing &#8216;learned helplessness&#8217;, something that might also be referred to as demotivated behaviour. How many of these can be wrapped up by changing your focus to design <a title="Wikipedia - Dialectics" href="http://en.wikipedia.org/wiki/Dialectics" target="_blank">dialectic </a>as opposed to <a title="Wikipedia - Didactics" href="http://en.wikipedia.org/wiki/Didactics" target="_blank">didactic</a> systems.</p>
<h3  class="related_post_title">Other Relevant Posts...</h3><ul class="related_post"><li>September 13th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/09/13/the-philosophy-of-service-design/" title="The Philosophy of Service Design">The Philosophy of Service Design</a> (2)</li><li>November 30th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/11/30/motivational-design-framework-v-0-1/" title="Motivational Design Framework v.0.1">Motivational Design Framework v.0.1</a> (2)</li><li>October 1st, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/01/framework-of-motivated-behaviour/" title="Framework of Motivated Behaviour">Framework of Motivated Behaviour</a> (0)</li><li>July 13th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/07/13/making-design-a-concrete-experience/" title="Making Design a Concrete Experience">Making Design a Concrete Experience</a> (0)</li><li>June 22nd, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/06/22/design-for-change/" title="Design for Change">Design for Change</a> (0)</li><li>December 9th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/12/09/modelling-motivation-in-the-design-of-products-systems-and-services/" title="Modelling Motivation in the Design of Products, Systems and Services">Modelling Motivation in the Design of Products, Systems and Services</a> (0)</li><li>October 30th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/30/design-for-self-service-a-motivational-psychology-perspective/" title="Design for Self-Service &#8211; A motivational psychology perspective">Design for Self-Service &#8211; A motivational psychology perspective</a> (2)</li><li>October 29th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/29/theories-of-planned-behaviour/" title="Theories of Planned Behaviour">Theories of Planned Behaviour</a> (2)</li><li>February 15th, 2010 -- <a href="http://www.fergusbisset.com/blog/2010/02/15/a-big-day-for-british-youth-and-winter-sports-an-inspiration-for-the-rest-of-us/" title="A Big Day for British Youth and Winter Sports &#8211; An Inspiration For The Rest of Us?">A Big Day for British Youth and Winter Sports &#8211; An Inspiration For The Rest of Us?</a> (2)</li><li>December 3rd, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/12/03/managing-motivation/" title="Managing Motivation">Managing Motivation</a> (1)</li></ul>]]></content:encoded>
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		<title>Design for Change ¦ Understanding the technological capabilities</title>
		<link>http://www.fergusbisset.com/blog/2009/06/22/design-for-change-%c2%a6-understanding-the-technological-capabilities/</link>
		<comments>http://www.fergusbisset.com/blog/2009/06/22/design-for-change-%c2%a6-understanding-the-technological-capabilities/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 09:43:34 +0000</pubDate>
		<dc:creator>Fergus Bisset</dc:creator>
				<category><![CDATA[Design Thinking]]></category>
		<category><![CDATA[Design for Regime Change]]></category>
		<category><![CDATA[Motivational Design]]></category>
		<category><![CDATA[Public Engagement]]></category>
		<category><![CDATA[Clay Shirky]]></category>
		<category><![CDATA[Design Research]]></category>
		<category><![CDATA[Human Centred Design]]></category>
		<category><![CDATA[Information]]></category>
		<category><![CDATA[Intrinsic Awareness]]></category>
		<category><![CDATA[Intrinsic Motivation]]></category>
		<category><![CDATA[Iran Election]]></category>
		<category><![CDATA[Relevance]]></category>
		<category><![CDATA[skill based processes]]></category>
		<category><![CDATA[Social Nudge]]></category>
		<category><![CDATA[the difference between novice and expert behaviour]]></category>

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		<description><![CDATA[Clay Shirky on how new technology is empowering citizens and changing the rules of mass participation and collaboration. via Presentation Zen. Groups versus Conversations? Amateurs versus Professionals? Something I considered here the other day. Convene versus Control? Shirky presents the changing media landscape in terms of the sliding scales above.  How can we make best [...]]]></description>
			<content:encoded><![CDATA[<p>Clay Shirky on how new technology is empowering citizens and changing the rules of mass participation and collaboration.</p>
<p>via <a title="Presentation Zen" href="http://www.presentationzen.com/presentationzen/" target="_blank">Presentation Zen</a>.</p>
<p><object width="446" height="326" data="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent" /><param name="bgColor" value="#ffffff" /><param name="flashvars" value="vu=http://video.ted.com/talks/embed/ClayShirky_2009S-embed_high.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/ClayShirky-2009S.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=575" /><param name="src" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" /><param name="bgcolor" value="#ffffff" /><param name="allowfullscreen" value="true" /></object></p>
<blockquote><p><span style="text-decoration: underline;">Groups</span> versus <span style="text-decoration: underline;">Conversations</span>?</p>
<p><span style="text-decoration: underline;">Amateurs</span> versus <span style="text-decoration: underline;">Professionals?</span> Something I considered <a title="Skilled vs. Procedural - Elite and Novice Behaviour" href="http://www.fergusbisset.com/blog/2009/06/18/is-design-a-skilled-or-procedural-process-or-both/" target="_blank">here</a> the other day.</p>
<p><span style="text-decoration: underline;">Convene</span> versus <span style="text-decoration: underline;">Control?</span></p></blockquote>
<p>Shirky presents the changing media landscape in terms of the sliding scales above.  How can we make best use of the media tools that we all have available?</p>
<h3  class="related_post_title">Other Relevant Posts...</h3><ul class="related_post"><li>December 9th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/12/09/modelling-motivation-in-the-design-of-products-systems-and-services/" title="Modelling Motivation in the Design of Products, Systems and Services">Modelling Motivation in the Design of Products, Systems and Services</a> (0)</li><li>November 30th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/11/30/motivational-design-framework-v-0-1/" title="Motivational Design Framework v.0.1">Motivational Design Framework v.0.1</a> (2)</li><li>October 1st, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/01/framework-of-motivated-behaviour/" title="Framework of Motivated Behaviour">Framework of Motivated Behaviour</a> (0)</li><li>July 13th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/07/13/making-design-a-concrete-experience/" title="Making Design a Concrete Experience">Making Design a Concrete Experience</a> (0)</li><li>June 22nd, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/06/22/design-for-change/" title="Design for Change">Design for Change</a> (0)</li><li>February 15th, 2010 -- <a href="http://www.fergusbisset.com/blog/2010/02/15/a-big-day-for-british-youth-and-winter-sports-an-inspiration-for-the-rest-of-us/" title="A Big Day for British Youth and Winter Sports &#8211; An Inspiration For The Rest of Us?">A Big Day for British Youth and Winter Sports &#8211; An Inspiration For The Rest of Us?</a> (2)</li><li>December 3rd, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/12/03/managing-motivation/" title="Managing Motivation">Managing Motivation</a> (1)</li><li>October 30th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/30/design-for-self-service-a-motivational-psychology-perspective/" title="Design for Self-Service &#8211; A motivational psychology perspective">Design for Self-Service &#8211; A motivational psychology perspective</a> (2)</li><li>June 18th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/06/18/is-design-a-skilled-or-procedural-process-or-both/" title="Is Design a Skilled or Procedural Process? Or Both?">Is Design a Skilled or Procedural Process? Or Both?</a> (2)</li><li>May 17th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/05/17/systems-that-encourage-you-to-think-you-can/" title="Systems That Encourage You To Think You Can">Systems That Encourage You To Think You Can</a> (1)</li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>Design for Change</title>
		<link>http://www.fergusbisset.com/blog/2009/06/22/design-for-change/</link>
		<comments>http://www.fergusbisset.com/blog/2009/06/22/design-for-change/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 04:30:03 +0000</pubDate>
		<dc:creator>Fergus Bisset</dc:creator>
				<category><![CDATA[Design Process]]></category>
		<category><![CDATA[Design Thinking]]></category>
		<category><![CDATA[Design for Regime Change]]></category>
		<category><![CDATA[Motivational Design]]></category>
		<category><![CDATA[Public Engagement]]></category>
		<category><![CDATA[Service Design]]></category>
		<category><![CDATA[Awareness]]></category>
		<category><![CDATA[Democracy]]></category>
		<category><![CDATA[Design Research]]></category>
		<category><![CDATA[Human Centred Design]]></category>
		<category><![CDATA[Information]]></category>
		<category><![CDATA[Intrinsic Motivation]]></category>
		<category><![CDATA[Iran Election]]></category>
		<category><![CDATA[Relevance]]></category>
		<category><![CDATA[Social Nudge]]></category>
		<category><![CDATA[User Perceptions]]></category>

		<guid isPermaLink="false">http://www.fergusbisset.com/blog/2009/06/22/design-for-regime-change/</guid>
		<description><![CDATA[The process behind this blog has always aimed to be one big post a week that framed a particular aspect of my research, followed by a series of smaller supporting or conflicting posts throughout the week. These smaller posts intending to encourage contribution and consensus by the end of the week and are intended to [...]]]></description>
			<content:encoded><![CDATA[<p>The process behind this blog has always aimed to be one big post a week that framed a particular aspect of my research, followed by a series of smaller supporting or conflicting posts throughout the week. These smaller posts intending to encourage contribution and consensus by the end of the week and are intended to focus on real world or anecdotal application of that week&#8217;s research question. Thus far I&#8217;ve shared thoughts and observations from my research into Intrinsically Motivating Design and supported Skill Acquisition in the design of products and services. I&#8217;ve also volunteered some of the thinking from my experiences in designing for public engagement.</p>
<div class="wp-caption alignleft" style="width: 442px"><a href="http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs108.snc1/4801_210091085093_536950093_7291572_4161837_n.jpg"><img class=" " title="Ever been left frustrated by a system, product or service that didnt work the way you wanted it to?" src="http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs108.snc1/4801_210091085093_536950093_7291572_4161837_n.jpg" alt="Ever been left frustrated by a system, product or service that didnt work the way you wanted it to?" width="432" height="604" /></a><p class="wp-caption-text">Ever been left frustrated by a system, product or service that didn&#39;t work the way you wanted it to? Photo from: Maryam Kh</p></div>
<p>This week I&#8217;m going to try and do it in more of an active problem solving sort of way, responding to the design brief of designing for democratic regime change. In other words, as a designer of systems, products and services what can I contribute from my research to enable and empower individuals striving to undermine an autocratic regime. Contentious &#8211; yes. Interesting &#8211; yes. Educational &#8211; yes.</p>
<p>Hopefully, if I do a good enough job, this will be a nice theoretical study into motivational design and to positively influencing human behaviour. Indeed, this exercise might provide an insight into understanding contrary behaviour, which is to say systems, products and services that aren&#8217;t designed to motivate or empower their users or might be actively implemented to demotivate and dis-empower them. My hope is that this exercise will provide a valuable and unique insight into better designing dynamic systems and services to better support the intentions and will of the majority of it&#8217;s users. I hope you will see this as something worth contributing to or at least broadcasting further afield, it is certainly not intended to be prescriptive and as far as it is published here is purely a theoretical discussion, although clearly influenced by powerful recent world events.</p>
<p><a href="http://www.youtube.com/watch?v=DhUmBDSbnL8">The video that inspired this post. What motivates the behaviour that lead to this incident and what can we as designers do to prevent its reoccurance?</a></p>
<h3  class="related_post_title">Other Relevant Posts...</h3><ul class="related_post"><li>November 30th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/11/30/motivational-design-framework-v-0-1/" title="Motivational Design Framework v.0.1">Motivational Design Framework v.0.1</a> (2)</li><li>June 24th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/06/24/design-for-regime-change-expectancy-for-success/" title="Expectancy for success?">Expectancy for success?</a> (1)</li><li>December 9th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/12/09/modelling-motivation-in-the-design-of-products-systems-and-services/" title="Modelling Motivation in the Design of Products, Systems and Services">Modelling Motivation in the Design of Products, Systems and Services</a> (0)</li><li>October 30th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/30/design-for-self-service-a-motivational-psychology-perspective/" title="Design for Self-Service &#8211; A motivational psychology perspective">Design for Self-Service &#8211; A motivational psychology perspective</a> (2)</li><li>October 28th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/28/user-needs-are-outdated-we-should-be-designing-user-goals/" title="User Needs are Outdated, We Should Be Designing User Goals&#8230;">User Needs are Outdated, We Should Be Designing User Goals&#8230;</a> (1)</li><li>October 1st, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/01/framework-of-motivated-behaviour/" title="Framework of Motivated Behaviour">Framework of Motivated Behaviour</a> (0)</li><li>July 13th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/07/13/making-design-a-concrete-experience/" title="Making Design a Concrete Experience">Making Design a Concrete Experience</a> (0)</li><li>December 3rd, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/12/03/managing-motivation/" title="Managing Motivation">Managing Motivation</a> (1)</li><li>October 29th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/29/theories-of-planned-behaviour/" title="Theories of Planned Behaviour">Theories of Planned Behaviour</a> (2)</li><li>September 21st, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/09/21/motivational-design-personas/" title="Motivational Design Personas">Motivational Design Personas</a> (11)</li></ul>]]></content:encoded>
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