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	<title>Ferg&#039;s Blog &#187; Constructivism</title>
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		<title>Is Design a Skilled or Procedural Process? Or Both?</title>
		<link>http://www.fergusbisset.com/blog/2009/06/18/is-design-a-skilled-or-procedural-process-or-both/</link>
		<comments>http://www.fergusbisset.com/blog/2009/06/18/is-design-a-skilled-or-procedural-process-or-both/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 10:49:11 +0000</pubDate>
		<dc:creator>Fergus Bisset</dc:creator>
				<category><![CDATA[Cognitivism]]></category>
		<category><![CDATA[Constructivism]]></category>
		<category><![CDATA[Design Process]]></category>
		<category><![CDATA[Design Thinking]]></category>
		<category><![CDATA[Motivational Design]]></category>
		<category><![CDATA[Public Engagement]]></category>
		<category><![CDATA[Service Design]]></category>
		<category><![CDATA['ego-design']]></category>
		<category><![CDATA[Design Research]]></category>
		<category><![CDATA[Human Centred Design]]></category>
		<category><![CDATA[Relevance]]></category>
		<category><![CDATA[rule based processes]]></category>
		<category><![CDATA[scenario modelling]]></category>
		<category><![CDATA[skill based processes]]></category>
		<category><![CDATA[systems theory]]></category>
		<category><![CDATA[the difference between novice and expert behaviour]]></category>
		<category><![CDATA[thinking about thinking]]></category>
		<category><![CDATA[User Perceptions]]></category>

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		<description><![CDATA[Following on from recent posts on the nature of design thinking I want to clarify two things. I am not opposed to design thinking or even thinking about design as this blog demonstrates! Simply, my thoughts as expressed here were that if you want people to better understand design thinking, just get on with it [...]]]></description>
			<content:encoded><![CDATA[<p>Following on from recent posts on the nature of design thinking I want to clarify two things. I am not opposed to design thinking or even thinking about design as this blog demonstrates! Simply, my thoughts as expressed <a title="Just do it! Why actions speak louder than thoughts" href="http://www.fergusbisset.com/blog/2009/06/13/just-do-it-why-in-design-actions-speak-louder-than-thoughts/" target="_blank">here</a> were that if you want people to better understand design thinking, just get on with it an involve them in it or at the very least provide them with a concrete example rather than an abstract diagram of the process you are trying to sell them. This could perhaps be considered a <a title="Constructivism - Wikipedia" href="http://en.wikipedia.org/wiki/Constructivism_(learning_theory)" target="_blank">Constructivist </a>viewpoint as opposed to a <a title="Cognitivism - Wikipedia" href="http://en.wikipedia.org/wiki/Cognitivism" target="_blank">Cognitivist</a> world view.</p>
<p>Scenario modelling can also be considered a constructivist tool. As a designer you probably use scenario modelling to predict, impose or evaluate user behaviour by &#8216;constructing&#8217; that world in some manner. This might be virtually or in the form of organised user testing and evaluation. Do you use scenario modelling to anticipate or communicate your own role within the design process?</p>
<div class="wp-caption alignnone" style="width: 460px"><a href="http://farm1.static.flickr.com/38/94051956_6593319588.jpg"><img class=" " title="Rules by Wm Yas on Flickr" src="http://farm1.static.flickr.com/38/94051956_6593319588.jpg" alt="Rules by Wm Yas on Flickr" width="450" height="338" /></a><p class="wp-caption-text">Rules by Wm Yas on Flickr</p></div>
<p>The second issue I want to explore and it relates to <a title="Aristolelian Design Process" href="http://www.fergusbisset.com/blog/2009/06/14/the-logic-of-design-thinking/" target="_blank">this</a> earlier post as well. Is the question of whether design is a skill or rule based process?</p>
<p>Systems and therefore &#8216;systems theory&#8217; in it&#8217;s purest form requires human operators whether designer or user to follow a defined path or at least operate within a set of constraints. I interpret the &#8216;design thinking&#8217; as practiced and encouraged by IDEO, with their method cards etc. as &#8216;rule based&#8217; at least in the deductive phase (understanding the context) of the design process.</p>
<p>Do you follow a rule based or heuristic approach as part of your efforts to understand or predict the environment and users you are designing for? Does it work?</p>
<p>Other designers of course may rely simply on their own subjective or &#8216;skill based&#8217; judgements about the environment or context as opposed to following a rule or heuristic approach to design. This is perhaps symptomatic of the &#8216;ego-design&#8217; process that Molenbrook refers to <a title="Molenbrook - Designer's Approaches to Ergonomics Data" href="http://www2.io.tudelft.nl/research/ergonomics/AED/publications/enhancing%20anthropometry.pdf" target="_blank">here</a>, in describing the differing approaches many designers have to ergonomics data.</p>
<p>Most importantly, which of these ways of conceptualising the design process are easier to engage clients, users and yourselves as designers with?</p>
<h3  class="related_post_title">Other Relevant Posts...</h3><ul class="related_post"><li>December 9th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/12/09/modelling-motivation-in-the-design-of-products-systems-and-services/" title="Modelling Motivation in the Design of Products, Systems and Services">Modelling Motivation in the Design of Products, Systems and Services</a> (0)</li><li>November 30th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/11/30/motivational-design-framework-v-0-1/" title="Motivational Design Framework v.0.1">Motivational Design Framework v.0.1</a> (2)</li><li>October 1st, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/01/framework-of-motivated-behaviour/" title="Framework of Motivated Behaviour">Framework of Motivated Behaviour</a> (0)</li><li>August 9th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/08/09/designers-as-coaches/" title="Designers as Coaches">Designers as Coaches</a> (1)</li><li>July 13th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/07/13/making-design-a-concrete-experience/" title="Making Design a Concrete Experience">Making Design a Concrete Experience</a> (0)</li><li>July 10th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/07/10/language-matters-is-design-thinking-dead/" title="Language Matters &#8211; is &#8216;design thinking&#8217; dead?">Language Matters &#8211; is &#8216;design thinking&#8217; dead?</a> (1)</li><li>February 15th, 2010 -- <a href="http://www.fergusbisset.com/blog/2010/02/15/a-big-day-for-british-youth-and-winter-sports-an-inspiration-for-the-rest-of-us/" title="A Big Day for British Youth and Winter Sports &#8211; An Inspiration For The Rest of Us?">A Big Day for British Youth and Winter Sports &#8211; An Inspiration For The Rest of Us?</a> (2)</li><li>October 30th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/30/design-for-self-service-a-motivational-psychology-perspective/" title="Design for Self-Service &#8211; A motivational psychology perspective">Design for Self-Service &#8211; A motivational psychology perspective</a> (2)</li><li>October 29th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/29/theories-of-planned-behaviour/" title="Theories of Planned Behaviour">Theories of Planned Behaviour</a> (2)</li><li>October 4th, 2009 -- <a href="http://www.fergusbisset.com/blog/2009/10/04/designing-design-research-and-generating-momentum/" title="Designing Design Research and Generating Momentum ">Designing Design Research and Generating Momentum </a> (1)</li></ul>]]></content:encoded>
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