This is a fairly comprehensive presentation of the underlying philosophy and research behind my masters work in helping designers visualise and support motivation in the design of everyday products and services. I’ve obviously talked about the development of this work extensively on this blog so I’d like to take the chance to thank all of you who have visited and contributed comments and support – its helped me refine and adapt my ideas thus far and I really appreciate it!
I’m hoping to add an audio summary of the presentation at some point, but otherwise the presentation gives an overview of the foundations of my framework of motivation in design, the research behind it and then a few examples of products and services that have either been directed by this conceptualisation or whose success as ‘motivational platforms’ can be interpreted by using the framework.
People may also recognise a few of the case studies from the Nordic Service Design Conference – thanks to the presenters their for their explanations, this presentation also served as an opportunity for me to pass on what I’d learned and enjoyed from that conference to my colleagues at the HCDI at Brunel.
As ever comments and questions are gratefully appreciated and if you are interested in finding our more or understanding how this framework can be applied to your own design or service propositions then please get in touch.
Apologies for the recent blogging hiatus, in large part due to the launch last week of The Ergonomics Real Design Exhibition at the Design Museum which I have been working on over the last year and half. I’m also recently back from the excellent Nordic Service Design Conference in Oslo. I will post more on both of those things in due course. In the meantime, I’ve also been working on my MPhil in Intrinsically Motivating Design and recently developed a model that I hope to validate as a tool to help designers design Intrinsically Motivating and behaviourally self sustaining systems, services and products. I’ve posted this on Wenovski as well so apologies for the cross posting if you’ve already seen it there. I’d really welcome your feedback on this and if you have any questions or would be interested in offering me an opportunity to validate the model then give me shout either in the comments below or at hello@fergusbisset.com.
My research into Human Motivation and its relationship with design has seen me exploring a lot of organismic theories of human behaviour, those are the theories that suggest we are naturally predisposed or energised to grow or seek new challenges, affiliation or environments in order to remain healthy, happy and fulfilled.
Obviously not everyone is in agreement on the underlying mechanisms of human motivation and behaviour, there are many models, but these are issues that we as designers revisit often in the form of the well intentioned but hideously over-cited and rarely understood Maslow’s Hierarchy is based on such a humanist/organismic perspective.
My own research is exploring a newer an more updated model of which I attach an early draft below, one that also represents the iterative and dynamic nature of human behaviour – something that is overlooked in Maslow’s version.
My model and the research that underpins it (predominantly Deci and Ryan’s Self Determination Theory) indicates that in order to remain psychologically fulfilled we need to balance three psychological needs for AUTONOMY (Self Reflection, Independence, Empowerment), RELATEDNESS (Socialisation, Care and Concern for and from others), COMPETENCE (Feelings of efficacy, self control and accomplishment).
Deci and Ryan’s premise (and mine) is that only by balancing and fulfilling these core psychological needs will we be truely HAPPY and HEALTHY. My model attempts to illustrate how these INTRINSIC (some might say INNATE) psychological needs are often balanced against EXTRINSIC design factors and criteria and just as with Maslow’s Hierarchy if we want as designers to design systems and services that leave us feeling fulfilled they will need to address all of these INNATE HUMAN with EXPLICIT DESIGN capabilities and specifications.
If an intentionally or accidentally designed system cannot SELF REGULATE, or as you say Arne, “balance” EXTRINSIC and INTRINSIC demands it ultimately will become unsustainable.
To help make this idea more explicit I will elaborate – much of industrial design is focussed on the SENSORY features of products, services and systems, whilst interaction design and ’soft design disciplines’ are interested in COGNITIVE levels of interaction. Recently of course, as most of us here will be aware Design has begun to shift towards more ORGANISATIONAL or ‘Service’ perspectives in an attempt to satisfy the ‘NEEDS’ of its users and customers. Or perhaps if I put it more cynically – in an attempt to continue to generate value for stakeholders in the design process. This shift in the focus of design, as is well documented, has occurred as a result of technology that initially enable ‘interfaces’ and more recently high levels of social connectivity and networking.
With my model, I hope to help move design one step closer to exactly the call you’ve made here Arne, by helping designers to understand how their expertise in manipulation of SENSORY, COGNITIVE and ORGANISATIONAL affordances and data can be better focussed on meeting users genuine SOCIAL, COMPETENCE and AUTONOMY needs and in turn designing systems that are by consequence self motivating, sustaining and perhaps as you allude here ‘caring’.
Jason Cooper (@jasecoop) fired out some quick Twitter research this afternoon inquiring after people’s perceptions of the self-service checkout machines we are increasingly faced with at supermarkets these days. These have been in the press this week as Tesco announced that it is to open it’s first ‘automated’ store in Northampton.
I have been meaning to write about these for awhile, so thanks Jase for pushing me in that direction.
M&S Self Service Checkout from jaygooby on Flickr
These machines as most of us will doubtless testify are incredibly frustrating. Not once have I ever used one without the human operator having to be summoned to remedy some sensor malfunction or barcode scanning problem. Yet, every time I see one available, even if simultaneously offered the option of a human operator I seem inexplicably drawn to the automatic machine and it’s purgatorial system processes.
Apart from a potential underlying masochistic streak, the only logical explanation I can find is that it is the perception that it will save me time (efficiency) that drives me to persist with these things. Doubtless this is the win for Tesco too. Yet, no sooner have I pressed it’s big green greasy start button and started scanning than it fails to register me place one of my items in the ‘bagging area’. This usually results in a near instant increase in blood pressure and me swearing blind I’ll never use one again.
Indeed, it is always an issue with the ‘bagging area’ on these machines – with either the sensor not registering that you have placed the item there after scanning it or the sensor detecting that somehow there is “an unidentified item in the bagging area.” In either eventuality it stalls and requires someone to come and prod your shopping or swipe their golden keycard until it is satisfied again. Urghh – even thinking about it makes me tense. No wonder that some of the responses that Jason’s questions were generating this afternoon on these machines were strong in their tone.
From a motivational design perspective however, these machines should really be a hands down winner, as I discussed here and again yesterday. The literature would suggest that anything that promotes our autonomy – our ability to do our shopping ourself, should be a strong motivational tool. The fact that at least until this week in Northampton, customers had a choice between machine and human was also a strong piece of motivational design as it offered otherwise inclined service users the chance to further their relatedness (social) goals for the shopping experience. If they preferred to have someone scan their shopping for them instead of scan their own shopping autonomously.
As I perceive it where these ’self-service’ checkouts fall down at the moment is in how they fail to fulfil our competence needs. Every time the sensor fails or the barcode is dirty or scratched, we can’t help but take it personally. The machine and it’s support processes make us feel incompetent. Not so much the fact it doesn’t work, as Eddie Izzard highlights brilliantly that has always been a integral part of supermarket shopping.
No, its the fact that in the majority of these ‘problem’ situations we require some other (usually slouching and disinterested) bod to come and fix it for us that these machines leave us feeling so drained and bitter. Further, it is the fact that they usually have to do this three or four times in one transaction that makes us want to burn effigies of the things. And yet next time round, and for me at least, the allure of autonomously being able to scan my own shopping is enough to suck me back into it’s beeping, monotone voiced vortex.
How could all this be made better then? Well, I’m quite keen to open that question up to you…I also kind of think that this is what Jase is away working on right now…
But, first things first Tesco could sort that ‘bagging area’ sensor out, either by eliminating it completely and demonstrating a bit more trust that users aren’t going to scan one item whilst sneaking others into their bags – surely that sort of behaviour is far more effectively prevented by the humans in Tesco’s employ. Indeed the more I reflect on it, this really seems like a engineering function (feedback process) that looked great on the system flowchart and in the product presentation pitch but that simply is not up to the demands of real world, non-expert operation. Probably as a result of a complete and utter lack of real world testing prior to installation, and the fact that the product development process clearly doesn’t accommodate an iterative design process or user feedback even now the product is in operation.
Most of all, and the biggest design issue from a Motivational Design point of view, is the fact that when this flawed functionality inevitably fails, the staff should look us in the eye and explain to us why the machine is having this problem as they solve it for us. Such increased transparency (or supported user skill and knowledge acquisition) will empower users to at least feel like they understand the technology a bit better. Such understanding or ‘mental model’ will help users in the event of a problem feel superior and more capable than the machine. Such an enhanced perception of capability will help restore a little of the behavioural equilibrium within the human-product interaction and ensure that we are just as motivated next time we visit to use the self-service systems. This is indeed, the paradox of automation – the more automated a process the more we rely on non-automated components of the system. Its also why all the unions, consumers groups and sensationalist press should stop their moaning about the so-called “death of the supermarket operator”.
In summary, if Tesco plan to introduce these machines nationwide, they will have to take a more holistic view of the service these machines are supposed to provide as well as realising the fundamental role that their human staff play in ensuring a smooth and seamless consumer experience.
What do you think? How would you redesign these machines to motivate more people to use them?
There has been a fair bit of fallout and online conversation over the past week regarding both the future of Industrial Design and the future of Design Research. A lot of it can be found by searching the #drc09 or #idsa09 hashtags on Twitter. But Jon Kolko has written twoarticles over the past week that have got me thinking about where Design Research is headed and how my own current design research fits into that picture.
By my interpretation Jon is reckoning like many others that Design Research is becoming increasingly ‘comoditised’ and democratised. Outsourceable to other countries and to individuals who are not professional designers – as he says:
“Design Research doesn’t require any special training. We can learn to be better at it, but it’s simply the skill of listening and observing.”
Maybe, but I’m therefore left a bit confused by Jon’s conclusion which is that:
“What’s implicitly lurking in all of this discussion of design, synthesis, innovation, research, experience, and empathy is the momentum of design as it breaks out from the confines of business…The “designer in the boardroom” model may already be out of date. To quote Robert Fabricant, “our value is in the long-term conversation.””
I agree with this, but to me there is something missing – a clear distinction in who we are talking to? Jon’s insight, by his own admission, cheaply available, screams out for increased acknowledgement amongst designers of participatory methods and involving everyone in the design process, but he doesn’t by my interpretation, mention that. Yes he talks about the bigger picture view of design – so-called “design thinking”, and urges us to embrace understanding of ”culture, behaviour and society” but I get the sneaking suspicion that both he and Fabricant are still talking about a model of design research or practice where the designer is in the ascendancy – ‘ego-design’ where the designer plays a more traditional ‘passive observational’ role before going away and constructing his vision of the solution.
I don’t see a correlate between what he acknowledges as the changing landscape of design and what he proposes as the solution to help build momentum in the design process. Involving users in the design process, unleashing and directing their deep understanding of their environment is the first step to creating sustainable design. As @tamsina and @jamesamperi from @hereatengine have been saying, designers who want to unlock this potential have to be able to plan and visualise their research process to ensure effective synthesis. This view is also somewhat represented in an article on systems thinking by John Seddon (via @redjotter). The ability to visualise the process and system of design is key to involving non-experts in it. As Kolko says, non-experts are getting involved already, so surely to maintain relevance established designers need to ensure they are planning and visualising their design process effectively.
Designing Design Research by Katherine Bennett & how this relates to participatory processes
Whilst I think each designer or consultancy will have their own database of tools and methods I think an approach like this is incredibly valuable for designers being able to do what Kolko and others have been suggesting, which is to better structure their design research to ensure that it adapts to the changing demands of our time and empower users in the design of their products, systems and services.
In response to my last post, Jonathan Baldwin asked the following question:
The idea of designers who are interested in the ideas rather than the finished artefact raises interesting pedagogical issues. How are they encouraged and rewarded in current educational environments?
His own thoughts can be seen in the comments page and ask some probing questions of the way that design is currently taught and communicated. My own answer to this question is central to my current MPhil research and indeed current day job. Thus I’ve reposted and rephrased some of what I wrote by way of response. Having had my annual review this week it fits in quite nicely with an update on some of my latest thinking. Any feedback, correction or diversions much appreciated!
As a designer who evolved to be a ‘design thinker’ as much as a ‘design doer’ largely as a result of my parallel life as a ski racer and professional (yes honestly, professional) ski instructor, the issue Jonathan highlights is one of big personal interest to me.
The problem occurs I think in that education seems rather quick to push or support people people into either ‘doer’ or ‘thinker’ camp. Doers, learn CAD and workshop skills, manufacturing processes and off they go resigning themselves to never seeing an end user again. I jest, but purely to make my point!
Holistic thinkers, in my experience undernourished in many ‘product’ or ‘graphic’ courses procrastinate in the face of unfulfilling practical assignments or labour and over intellectualise their more fulfilling graphic and research/ethonographic oriented projects.
Either way both hop from lily pad to lily pad of academic requirements without necessarily reflecting on why or whether their current task is serving some wider (social or personal) goal.
Frog Flickr-CC by Rainforest_Harley
Often sold the idea that coming to university will guarantee them employment (and worse) that they deserve such employment by default and based on their perceived rather than actual skills and skillsets, the education system generally doesn’t seem to be good at opening us up to genuine self reflection.
That is self-reflection that occurs as a result of thinking you are good enough to win a competition and then finding out that actually you are not. Education as I see it should expose students to these real and yes sometimes brutal challenges, guiding them not towards ‘explicit solutions’ but rather the tools and mindset to reflect upon and redesign their approach. It is certainly something that any junior designer will experience as soon as they start working in the real world, or particularly at present, trying to find employment in the real world. For more on the ‘dark side of design’ see this post.
The parallel here, is the professional athlete (or serious amateur) for whom life is one big systematic and seriously demanding long term process. A process punctuated by a series of competitions (or perhaps design briefs) in which they have the chance to evaluate their performance against a set of defined rules or criteria. If they are successful there might be some prize money, a car or a free trip to Madeira. If they are not they instead go away with valuable feedback on their performance.
Educators and Designers should (from my perspective and as I am currently outlining in my my masters studies) be the coaches in this analogy. Helping and supporting the learners and users to reflect and re-evaluate their behaviour against long term behavioural, ecological, social and basic needs fulfilment. Providing them with proven tools and methods and analysing and experimenting with new innovative methods where appropriate to incrementally push the boundaries.
If I wanted to employ someone, I wouldn’t want to see their portfolio so much as I would want to see their ‘training plan’ and performance objectives for the duration of their employment (or study) with me. At present this seems to be something that only happens at a post-graduate or in research based education in this and to my knowledge any other country.
Such a strategic, performance oriented view would in my opinion also help overcome the whole Black Swan / ego / genius design problem of assuming that an individual’s past success guarantees future performance. Instead, allowing individuals to stagger their satisfaction and intrinsic reward for their pursuits in a much more incremental and balanced manner.
Rybinsk 2007 Podium - Photo: Pete Vordenberg - www.teamtoday.org
My initial reaction can be seen in the comments section in that last link, for the most part I am a little disappointed at the near unamimous and public way this competition appears to have been rejected by those who otherwise do so much to promote and positively communicate Service Design here in the UK and around the world.
What is it about this competition I wonder, and it seems competitions in general, that these service designers are opposed to? And from my perspective how much might service designers be distancing themselves from huge numbers of the population and public they claim to represent should they reject such ideas?
Jeff Howard and Jonathan Baldwin impressively and compellingly argue in the comments of that last post that such competive structure does not support the co-design process that is such a fundamental part of service design. But another post yesterday from Joel Bailey got me thinking perhaps its a bit deeper than that. Perhaps the very people (whether male or female as Joel contends) who are attracted to Service Design and it’s processes are those that generally speaking might not relish the idea of a competition.
Carol Dweck(2000) talks about Entity and Incremental ‘implict theories’. In otherwords, two distinct ways in which people percieve the world. There are those that believe that knowledge (or design) are static or intellectual entities and constructs. These constructs can be communicated by linear processes and static hierarchical diagrams. These would be ‘Entity‘ oriented individuals, who to generalise, are those more likely to prefer dealing in physical entities. In the case of design this would be the more traditional graphic or product ‘physically’ oriented design approaches.
According to Dweck the other sort of individuals consider Knowledge (and design) to be more fluid and incrementally elaborated and constructed, more open to debate and interpretation. These individuals are more likely to be interested in the process of design than they are in the final outcomes or physical representations of the design process. This is perhaps because they understand that these physical entities are fleeting representations or put another way simply the tip of the iceberg in the design process. I know for a fact I fall into this category, although I still see and have personally experienced huge value from participating in competitions and dealing and manufacturing in physical entities and constructs.
I don’t know about you, but I know which category I would place service designers (and systems thinkers) in. The latter Incremental category and this leads me to another difference that Dweck highlights, the difference in how these two individuals approach to challenges.
According to Dweck Entity Theorists relish competition, whilst Incremental Theorists (Service Designers) prefer collaboration. Dweck in fact places these two on a sliding scale – indicating that by her perception the two ideals are polar opposites. Perhaps, there are also correlations between males and females as to which gender is more likely to fall in which category. Personally I don’t see gender based distinctions as valuable and find Dweck’s a far more useful categorisation of characteristics of those by my interpretation more likely to engage with Service Design and it’s methods.
How are you being competitive? - Photo: Pete Vordenberg - Teamtoday.org
The one concern however that this insight highlights, and it echos my reservations about Service Designers seemingly being so quick to dismiss this competition this week is, that whilst Service Designers might be Incremental Thinkers and theorists I would bet the vast majority of the population at least in the ‘old world’ are not. This would explain why so many of us participate in competitive sport and value physical objects. Thus, whilst Jeff would still maintain that the service design community should not support this competition. I would encourage the community to do so, as a chance to better understand and resolve the challenges involved and of which we are all aware in communicating Service Design to those with different (Explicit) ideals and perspectives. After all, is holistic and flexible thinking not truely the purpose of co-design and the value that service designers are capable of offering?
For this title I have to credit Fred Collopy who’s excellent article this serves as a response to or perhaps continuation of.
For those who haven’t been following, there has been quite a bit of discussion in the blogosphere recently about the term ‘design thinking’ and it’s relationship with systems thinking.
[Just as] MIT [and] Harvard embrace Design Thinking…designers reject it. Wow. Is Design now too big for designers to handle? Do designers ” get” DT?
From the large number of service designers following this discussion and contributing to it, to name but a few Arne van Oosterom, Lucy Kimbell, Lauren Currie, Jonathan Baldwin my award for the best comment has to go to Lucy Kimbell:
“the problem with the phrase Design Thinking is the word design and the word thinking.”
More Intellectual Gymnastics courtesy of Zaphgod on Flickr
I’m opening the following idea up for discussion, but I think what we are seeing as design’s Cartesian anxiety develops is a transition away from institutionalised definitions of design or it’s processes. A shift that exacerbates or only continues the long documented product-to-service shift that occured prior to the economic melt down. I’m willing to be wrong about this however and I certainly welcome comments or claims to the contrary.
Personally, I’m fascinated that in the same week as the Twittersphere alleged that IDEO (the original proponent of ‘design thinking’) had laid off half of it’s London office and open sourced it’s toolkits, we are seeing the cracks emerge or as Bruce ventures above, the outright rejection of institutionalised design practices. Maybe I’m getting carried away but it seems that even Harvard’s ever provocative Usman Haque was getting in on the act this week – denouncing the 20th century corporate mentality of ’straight line thinking’.
To take Collopy’s argument a stage further, design is a process inseparable from action. In being inseparable from action, design as an activity becomes heavily influenced or equally inseparable from it’s environment or context of application. This is something that co-design activities and many service and participatory approaches to design appear to have recognised or at least responded to for some time.
However, if true this places us in the realm of design becoming an activity dependent on situated cognition a point I made indirectly in a previous post here and greater elaborated over the last month here and here. Designers becoming coaches or facilitators in design practice within a smaller, more limited and specialised context, as discussed here.
By further leaps and bound of intellectual gymnastics, and perhaps actual gymnastics if you take the whole mind-body thing too seriously, it’s not illogical to propose that the future of design education might in Haque’s ‘Capitalism 2.0 landscape’ come to rely on a more cognitive-apprenticeship approach of designer’s learning and practicing their craft just as traditional apprenticeships taught woodwork and mechanics.
Indeed in a week where there have been well articulated discussions about the large number of ’surplus’ design graduates it is great to see Participle’s Loops Initiative and the fantastic Small Fish initiative (both via Redjotter). Design thinking might have died this week but as these two endeavours prove design is very much alive and designers can handle it very well thanks!
Following on from recent posts on the nature of design thinking I want to clarify two things. I am not opposed to design thinking or even thinking about design as this blog demonstrates! Simply, my thoughts as expressed here were that if you want people to better understand design thinking, just get on with it an involve them in it or at the very least provide them with a concrete example rather than an abstract diagram of the process you are trying to sell them. This could perhaps be considered a Constructivist viewpoint as opposed to a Cognitivist world view.
Scenario modelling can also be considered a constructivist tool. As a designer you probably use scenario modelling to predict, impose or evaluate user behaviour by ‘constructing’ that world in some manner. This might be virtually or in the form of organised user testing and evaluation. Do you use scenario modelling to anticipate or communicate your own role within the design process?
Rules by Wm Yas on Flickr
The second issue I want to explore and it relates to this earlier post as well. Is the question of whether design is a skill or rule based process?
Systems and therefore ’systems theory’ in it’s purest form requires human operators whether designer or user to follow a defined path or at least operate within a set of constraints. I interpret the ‘design thinking’ as practiced and encouraged by IDEO, with their method cards etc. as ‘rule based’ at least in the deductive phase (understanding the context) of the design process.
Do you follow a rule based or heuristic approach as part of your efforts to understand or predict the environment and users you are designing for? Does it work?
Other designers of course may rely simply on their own subjective or ’skill based’ judgements about the environment or context as opposed to following a rule or heuristic approach to design. This is perhaps symptomatic of the ‘ego-design’ process that Molenbrook refers to here, in describing the differing approaches many designers have to ergonomics data.
Most importantly, which of these ways of conceptualising the design process are easier to engage clients, users and yourselves as designers with?